“Skyward Sword” soars above expectations

Photo Source: Nintendo
By: Danny Hovanessian
After 25 years of throwing bombs, breaking pots, slinging arrows, pulling out the Master Sword, and saving princess Zelda, “Skyward Sword” arrives to change the formula in the Zelda games while still using some traditional elements to create a wonderful mix of the old and new.
Yes, you are still trying to save the princess Zelda, there is still a focus on solving creative puzzles, and there are still bombs and arrows at your disposal. “Skyward Sword,” however, does try quite a few new things to keep the series from feeling stale.
As usual, Link is the “chosen one” destined to save the world, and, of course, Zelda (who is his childhood friend in this installment) is by his side. I appreciate this game’s more cinematic presentation with its scenes, but the story is lacking and basic.
From the very start, the plot seems familiar. This kind of story would be acceptable a decade ago, but in today’s generation where games try incorporating a great story along with great gameplay, “Skyward Sword” falls short. It undoubtedly has the charm that many Nintendo games have, and the characters are endearing for the most part, but the story line is too shallow and unoriginal compared to other games like Final Fantasy.
Fortunately, “Skyward Sword” excels in almost everything else. It requires the use of the Wii Motion+, a peripheral that is designed to make movements more accurate and precise, and while I think Nintendo should have gotten it right the first time with their original controller, it now significantly improves the experience in the game.
In previous Zelda titles, combat was relatively mindless—a few clicks of a button did the trick and there was not much else to worry about. In “Skyward Sword,” combating is a lot more interesting because of the Wii Motion+. Now, enemies guard the attacks of players and actually require them to think and use tricks (as they try calculating their next move) so they can deal some damage. Any movement that players make are emulated on screen, and I found that to be very interesting because most other Wii games simply have players fling or waggle the Wiimote for an inaccurate response. Even boss fights (more powerful enemy encounters, usually found at the climax of a certain section) are much more formidable this time around and are an actual challenge.
Another great thing about the game are the visuals. The Wii is very much visually inferior to the Playstation 3 and the Xbox 360, but “Skyward Sword” is still a delight to look at most of the time. Characters feel more alive this time around with their animations and facial expressions. Aside from the occasional muddy and low-resolution textures, the game as a whole looks phenomenal and will be one of those games which may stand the test of time longer than most due to its strong visuals and artistic elements.
“Skyward Sword” also satisfies when it comes to its soundtrack. Previous Zelda games’ soundtracks all consisted of “beep boop boop beep,” using computerized instruments and tunes instead of real ones. This was unacceptable considering that games started to incorporate orchestrated tracks back in the late 1990′s. With this game, Nintendo has gotten with the program and given us a fully orchestrated soundtrack. There are quite a few memorable tunes, and the game benefits from it greatly. The soundtrack adds much to the game’s charm, personality and the experience as a whole.
Strangely, Nintendo still hasn’t added voice acting. It feels a bit bizarre watching a scene with lips moving but nothing but the occasional gibberish or grunt coming out of their mouths. I could see every character but our mute hero Link having a voice, and I hope Nintendo does this for future installments.
I do have gripes with the game, though, and unfortunately, they aren’t small. The biggest problem is the sheer amount of fillers that make the already poorly paced plot even worse. It already takes hours to reach one of the several dungeons in the game, but more than once you find yourself needing a key to open doors that lead to dungeons—a key that has somehow been split into five pieces and is scattered over all corners of the entire area, which you will now need to retrieve if you want to progress. I haven’t even scratched the surface on the fillers in this game, but it’s absurd.
The flying sections in the game is another part of the game riddled with flaws. Not only are the controls for flying a little wonky, but the sky itself is very empty and there is almost nothing to do and almost no one to talk to. How could the residents of Skyloft believe that they are the only living things out there when there’s a grand total of 30-35 people living in the sky?
Despite its shortcomings, “Skyward Sword” is a wonderful experience, which is surprising, considering that the fact that I didn’t enjoyed the past few installments. Dust your Wii off, buy the Wii Motion+, and buy this game—give it some time and look past its faults and you will find yourself having a great time.
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